miercuri, 13 august 1986

GameInstitute C Plus Plus Programming For Game Developers 2 cds

GameInstitute C Plus Plus Programming For Game Developers 2 cds

In first C++ course, an introduction to C++ programming basics, you will become
proficient with core C++ topics such as variables, console input and output, functions,
loops, programming logic, pointers, strings, classes, and object oriented design and
methodologies. In addition, you will study more complex C++ subject matter, such as
operator overloading, file input and output, inheritance, and polymorphism.
When practical to do so, game related examples are used to motivate the discussions.

In second C++ video game programming course, you will begin to move away from
the text based console applications we built together in Module I, and begin to examine
Windows programming with the Win32 API. With the Win32 API, you will be able to write
programs that look a lot more like those that you are probably very familiar with; ones
with resizable windows, mouse input, graphics, menus, toolbars, scroll bars, dialog boxes,
and controls.

Of particular interest to us as game programmers is the ability to do graphics with
the Win32 API, something which is not possible with the pure C++ programming language.
You will lea about fundamental graphic concepts such as double buffering, sprites,
animation and timing, and masking. By the end of this C++ video game programming course,
you will have developed a fully functional 2D game, complete with graphics, physics,
artificial intelligence, and input via the mouse. After completing this game programming
with C++ course, you will be adequately prepared for your first course in 3D graphics
programming.

Quizzes, a midterm, and a final will make up your grade.

gameinstitute/C++_Programming_for_Game_Developers_Module_1
gameinstitute/C++_Programming_for_Game_Developers_Module_2


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